BARC [hacks]: The use of AR & VR in culture institutions - David Sime, Oncor Reality og Matias Siedler, Khora
- Apr 22
- 1 min read
The use of AR and VR (collectively referred to as “XR” - Extended Reality) holds enormous potential for the cultural sector. But how can cultural institutions get started working with digital experience formats? And how can these be integrated as part of a business and communication strategy? Hear Matias Siedler, Cultural Lead at Khora, and David Sime from Oncor Reality share their knowledge and experience from Denmark and abroad.
Here you will find links to some of the AR/VR experiences that David and Matias refer to in their presentation:
1/ Titanic- Full Scale Recreation
2/ Historical Portals
3/ Augmented Reality Glasses
Wearable - so no need to hold up a phone
4/ Interactive Historical Wall
Skip to 1:16 to see it live
5/ Immersive Room
6/ Vapour Projection Screen
7/ VR recreation of a demolished historical building
8/ Recreation of fossils into living creatures
b/ https://www.linkedin.com/posts/davidsime_museum-education-history-activity-6866420199940255744-lPV2
9/ Bringing older people (or people with restricted mobility) to exhibits via VR
10/ Creating community art in AR
11/ Bringing historical buildings to life / explaining heritage with projection mapping



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